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New Python tooling in Rust - Julian Cantillo

19 Oct 2023

https://cantillo.dev/til/new-python-tooling-in-rust/

Today I found in HN two interesting tools for Python, I have been interested in Python lately because I joined a company that actively writes Python. The frist one is Ruff a better linter to be used instead of PEP and the other one is RIP a replacement for pip both are implemented in Rust

Building a Harper Desktop App

https://elijahpotter.dev/articles/building-a-harper-desktop-app

We're dedicating the next month to just one thing: getting a Harper desktop app shipped.

Creating Ergonomic Error Types for Rust Traits | tucson-josh.com

https://tucson-josh.com/posts/rust-trait-errors/

Designing error types for rust traits that are easy to use for both trait implementors and users of those implementations

Develop an Application

https://www.billdietrich.me/DevelopApplication.html

Strategies, tools, and languages for developing applications for personal computers and smartphones

Karthikey Hegde - Backend & Systems Engineer

https://www.karthihegde.dev/

Software Engineer specializing in Rust, Go, distributed systems and databases. Building scalable backend infrastructure and exploring systems programming.

Rust 學習筆記第四章 - 結構體 | Kazan's Home

19 Feb 2023

https://kazan.tw/posts/rust-learning-part4/

前情提要上次我們已經大略討論完 Rust 最重要的概念:所有權,這次要討論的則是結構體(structure),是很常見的資料結構。如果學過 C/C++ 大概會很有印象。 結構體結構體與元組類似,兩者都可以擁有多種數值,但結構體的每個資料部份都需要被命名以表達意義;這同時允許我們不用依賴資料的順序存取結構體實例的值。 如果要定義結構體,使用 struct 關鍵字並命名,然後在 {

Rust 學習筆記第三章 - 所有權(下) | Kazan's Home

Rust 學習筆記第二章 - 所有權(上) | Kazan's Home

All 5 results from kazan.tw

Avian Physics 0.8 - Joona Aalto

https://joonaa.dev/blog/14/avian-0-8

Faster CCD and contacts, overhauled double-precision support, large-scene optimization, and Bevy 0.20 support

Avian Physics 0.7 - Joona Aalto

Avian Physics 0.6 - Joona Aalto

All 22 results from joonaa.dev

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